package game.managers
{
	import flash.display.Sprite;

	public class LayerManager
	{
		public function LayerManager()
		{
		}
		/**ui层*/
		public static var uiLayer:Sprite;
		/**场景层*/
		public static var sceneLayer:Sprite;
		/**窗口层*/
		public static var windowLayer:Sprite;
	}
}